![]() Listen to the difference yourself.ĭownload and install either Bassmidi or VirtualMIDISynth. Most people just have emulation with the default Windows MIDI device, Microsoft GS Wavetable Synth, which is generally inadequate. So you have a choice between beautiful music or hearing the digitized sound effects (voices, lightning bolts etc).įurthermore, most people don't have a real MT-32 or SC-55 (though you could buy one on ebay). The SB16 uses FM synth, which is vastly inferior to MT-32 and GM. So you have to use either the General MIDI driver, or the Sound Blaster driver, but you can't use both simultaneously. This is true for Betrayal at Krondor, which like these older games, had a single music/sound driver. Furthermore, the game had to have the correct drivers to support these options. But back in the day, the only way to do both was to buy an AWE32 (which wasn't available until the mid-90's) or connect an MT-32 to an SB card. Today, all sound cards can playback recorded sounds and nearly all are GM compatible. Furthermore, the Sound Blaster series were popularized by thier ability to playback digitized sound effects. Wavetable synths of the day were the Roland MT-32 (though it was not GM compatible) and the Sound Blaster AWE32 while popular FM synths were the Adlib and Sound Blaster 16. To receive the best-quality MIDI music, a General MIDI (GM) compatible wavetable synthesizer is recommended over a FM synth. However in earlier interpreters (such as Space Quest 1 and Leisure Suit Larry 5) the logic to handle both music and sound effects were in the same driver. In later SCI1 interpreters (such as Space Quest 5, Police Quest 1, and Conquests of the Longbow) Sierra used separate drivers for music and sound effects. ![]() Depending on the version of the interpreter, this can be supported in several ways. Most (if not all) of Sierra's SCI1 games have MIDI music and digital sound effects.
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